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Optimal layout for temperate zone residences in anno 2205
Optimal layout for temperate zone residences in anno 2205












Its construction and expansion is the final step in the Lunar Licensing Program. Executives and Investors also need Lunar products.Īt 150,000 Investors the Corporate Headquarters becomes available, allowing incredibly dense supply of Information, Security, Mobility, and Entertainment, at the cost of a very expensive to construct and maintain structure. They also need Neuro Implants, which are produced in the Arctic. Take note that Operators are the first level of Population that does not need only the resources produced in its own sector biome. With the Orbit DLC corporations may improve the Biomedical Laboratory to consume Bioresin instead of Synthcells, decreasing production costs drastically, using the Bioresin Breakdown technology in the Technology Nexus.Īt the operator level, players are also able to build Contstruct-O-Bots, and as such the game allows the construction of Monumental Bridges, increasing the available land area at the cost of a substantial amount of Biopolymers, Construct-O-Bots and Graphene. It is also the only type of housing that may advance to Synthetics level, Residences may not advance beyond Investor level.

optimal layout for temperate zone residences in anno 2205

However, it is less flexible than the Residence and not as useful in tight environments. Since it is also a single building, you need less roads to connect all houses to the warehouse.

optimal layout for temperate zone residences in anno 2205

#Optimal layout for temperate zone residences in anno 2205 upgrade#

Although it takes up the same area as 4 residences, its construction and upgrade costs are merely 2 times the residence costs even though it houses 4 times as many people. This can be considered an improved version of the Residence, since it encompasses 4 equivalent residences in one building. If all their needs are fullfilled, they are eligible to advance to Operators.Īt the operator level, the Residential Complex becomes available. These workers will demand various goods and services, and in exchange they will provide Workforce and Revenue. Residential Information Security Mobility Entertainment Trading Floor Categories Community content is available under CC-BY-SA unless otherwise noted. When constructed and connected to a Street connected to a Warehouse it will start to fill with Workers. 1 Housing 1.1 Residential 1.2 Information 1.3 Security 1.4 Mobility 1.5 Entertainment 1.6 Trading Floor Housing All layouts in this section are based on a 21-tile grid square system. It is your first available form of housing Population and as such the keystone to your entire corporation. It seems like to unlock everything, you need to build 5 of every type at some point, so you'll get a chance to experiment with what works for you.The buildings are created in the Temperate Region, organized by employee levels.Īt the start of the game the Residence is available. If you're chasing specific achievements, there might be things which really help, but I haven't really spotted any. Personally, I find building endless neuro implant chains pretty tedious, so I'll probably get the one that lets androids factories also make neuro implants.īut yeah, it's entirely personal preference. Like there's one somewhere which puts algae on water plants, but something on another branch removes the need for algae entirely (by replacing the chain with bioresin or something).

optimal layout for temperate zone residences in anno 2205

But I digress.Īnyway, it seems a few things overlap, though, so you need to be slightly aware. Also, you want to pick one or both of those up before you start stock marketing. You can get it with 2 agriculture units, for almost zero investment, and it massively increases revenue on temperate zones in the early game, which lets you rapidly snowball by buying Wild Water Bay or Viridian Coves early (I started in Cape Ambar). I did it when I had filled up Cape Ambar with executives, and before worrying about making them Investors. The only one I bought early(ish) was rice instead of beef for Luxury Food, which seems like a complete no-brainer. You can almost entirely ignore the benefits and still do fine. I'm on the hardest setting, I've got 1.5m population, all the shares, (up to) 800k per minute income (depending on other companies), and I'm just starting to look at the Orbital thing properly. r/SimCity - For the SimCity franchise and related city builder games r/tycoon - For tycoon/business simulation and city building games r/impressionsgames - Older similar city-building and economy games r/anno1404 - Previous Anno title set in the year 1404 r/anno2070 - Previous Anno title also set in a futuristic environment More information here.Īlso check out the game's Wikipedia article.įor game help about things like the production line, building order, combat, check out the Anno 2205 Wikiaįor technical help check out the official Ubisoft Forums

optimal layout for temperate zone residences in anno 2205

Tundra DLC - FebruOfficial Website What is this game?Īnno 2205 is a city-building and economy simulation game. The game was released November 3rd, 2015. The game is similar to SimCity or Caesar III, gameplay-wise somewhere in between the two. It is set in a futuristic setting, where the player is the head of a corporation building cities on Earth, space stations and moon bases. This subreddit is for the sixth city-builder economy-simulation game from the Anno series.












Optimal layout for temperate zone residences in anno 2205